![]() To improve the speed when loading subscribed workshop units, prefabs and items in the main menu, all these workshop items have already been updated to the new format. Although it usually takes just a few seconds depending on the amount of saves and save type. Before your items are updated, a backup will be created in the "_legacy" folder and you can stop and continue the update at any time. When browsing your files in the in-game file browser, it recognizes files in the legacy format and offers the option to update them automatically. However, the next time you save, the new format will be used. The game can still load the old format, so you can keep working on all your saved content. What happens to the old savesIf you are wondering what happens to your old saves after this update, dont worry! Fixed missing health bars for spawned units and after leaving/entering the strategy mode.Fixed that various objects (like scripting triggers) blocked cursor interactions.The max hp of units is now adjusted correctly when the game randomizes it when loading a battle.Fixed that the game allowed empty prefabs to be uploaded.Fixed errors when trying to save battles/prefabs/units/.Fixed that all objects could be rotated in the scripting view of the editor which lead to problems.Fixed incorrect behavior of the DynamicRefCast scripting node.Fixed graphical glitches for elephant ragdolls.Fixed a bug that reopened the unit detail panel after the workshop download completed.Adjusted navigation of the framed stairs to prevent AI navigation problems.Fixed bolt action animation problems when trying to reload while pulling the bolt.Fixed that animation saves could not be organized into folders.Adjusted the placement of static ship objects to allow them to be placed in shallow water. ![]() ![]() Fixed clipping issues for egyptian, medieval and future shirts.Fixed a bug that caused the player animations to break in the editor after editing a custom unit.Fixed a bug that prevented players from updating their own campaigns.Fixed that unknown custom items would not be added to the unit editor equipment list while editing units.Deleting a modular object will no longer cause unrelated objects to be replaced (in wrong positions).Fixed some problems when replacing objects and their dependencies after deleting the floor they were placed on.
0 Comments
Leave a Reply. |